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Update notes via Steam Community

Happy May to our Age of Empires IV community, and thanks for all of your feedback after our recent update and patch. With this one, we’re addressing a number of balance issues and bugs with previously released maps, as well as continuing to balance our civilizations, with a special focus on the Jin Dynasty.

In addition to these changes, starting today, you’ll be able to swap between the Keyboard and Mouse and Controller User Interfaces (UI) on PC, including using controller-specific automation tools like the Villager Priority System when using the Controller UI. Not only that, but these changes also allow for more accessible play on the Steam Deck and ROG Xbox Ally devices.

Read on to learn more before jumping in game!

Here’s what’s included in the latest update. If you’d like to read the patch notes on our website, click the button below. Happy Gaming!


💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.



◆Patch 16.2.10604◆




Controller UI on PC

Starting with this patch, you can now switch between the standard PC mouse and keyboard UI and the controller UI on Steam or Microsoft Store! This includes access to controller-specific features like the Site Menu System and Villager Priority System.

With this change, we’ll also be delivering the same player experience found on the consoles optimized for certain handheld devices, including:
  • Steam Deck
  • ROG Xbox Ally
  • ROG Xbox Ally X
  • ASUS ROG Ally
  • ASUS ROG Ally X
Note that player count is limited to 4 players in total on these devices.

Here’s what’s included in the latest update. If you’d like to read the patch notes on our website, click the button below. Happy Gaming!


:alertalert: DISCLAIMER

This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
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