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Update notes via Steam Community

Monster Adjustments:

Mushroom Mage: Effect now also triggers when a Nature race monster dies

Mushroom Dragonling: Poison stacks applied are now determined by the number of allied Nature race monsters

Assassin: Poison stacks applied are now determined by the number of allied Goblin and Nature race monsters

Optimizations & Bug Fixes:

Fixed a bug where High Elf's skills would fail after loading a save

Fixed a bug where monsters in the Ancient Shop would fail to spawn after loading a save

Fixed a bug where shop discount effects were lost after loading a save

Fixed a bug where discounted monster slots from the Demon Blood relic would change after loading a save

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