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Update notes via Steam Community

New Features/Modifications

  1. Optimized the terrain information panel in the bottom-left corner of the level interface to display longer text.

  2. Clicking on a unit's portrait in the Trading Interface now allows you to view unit details.

  3. Added death animation for [Forge Cannon].

  4. Added idle animation for [Forge Workshop].

  5. Added [Forest Ruins] terrain effect: [Round Start], Max [AP] +1.

  6. Adjusted [Snow] terrain effect: [AP] cost +1. [Round Start], gain 1[Hypothermia]. When [Hypothermia] reaches 2, skill consumes additional 1[EN].

  7. Added 2 [Maze] secondary missions.

Bug Fixes

  1. Fixed an issue where neutral units would occasionally cause the round to get stuck.

  2. Fixed an issue where allied unit equipment information was not correctly displayed in the Trading Interface.

  3. Fixed text errors in the Mission Failure results screen.

  4. Fixed an issue where unit sound effects were not cleared after the level ended.

  5. Fixed text errors regarding certain persistent terrain effects.

Pending Issues

  1. Add the missing unit tech trees

  2. Introduce new main quest levels

  3. Optimize UI interaction and quality-of-life features

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