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Update notes via Steam Community

Based on player feedback, we have made several significant optimizations and changes to the game.

1. The current "true random" dice formula has been changed to a "pseudo-random" formula, emphasizing the importance of numerical values ​​and increasing their value while reducing randomness.

2. The construction probability of all buildings has been increased. Even without dispatching Apostles, there is now a 50% or higher probability of successful construction.

3. Functional buildings have been optimized:

  • The Containment Center has been optimized by removing it; it now only needs to be placed in one slot.

  • Idols have been optimized; now, idols have a chance to gain a +3 random attribute upon a great success.

  • The Temple function has been optimized; now, a great success grants more Faith Points.

  • The successful roll logic for the Laboratory, Breeding Room, and Containment Center has been optimized.

4. The Library function has been reworked: the Library can now obtain random hint cards; a great success grants two random hint cards.

5. Forbidden Creations have been optimized; now, they can also produce failed items with 3/1 attributes; a great success can also grant a 6/1 monster card.

6. Optimized the main questline for Los; Los can now directly obtain some quest items.

7. Made significant attribute adjustments to Los; Los now has two different side quests with completely different attribute growth models.

8. Added a "Skip Result Animation" function to settlement quests; now, selecting this option will directly skip the throw result animation and show the result.

9. Penalty descriptions can now be seen in quests.

10. Optimized the log function; the log now automatically scrolls to the latest position and displays the cards obtained.

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