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Update notes via Steam Community

1.0.023 (Launch)

-End-tech investigators encounter now interacts better with boarder infighting.

-Added some additional inspect text and card effect tooltips.

-Slight nerfs to some Low-Tech units.

-Fixed some general inconsistencies within inspect texts and tooltip texts.

-Fixed one temporary Floatoid card missing from the data cloud.

-Fixed a cut Low-Tech upgrade being left in the data cloud.

-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.

-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.

-Fixed apply in front not being able to target boarded allies.

-Fixed drive power bonuses not alleviating drive power penalties if applied after.

-Fixed some typos.

1.0.024 (Launch)

-Added card text visualization for how containment affects inflict status.

-Added icon visualization and for containment stacks being negated by pierce.

-Reduced SRM gain penalty on a late game challenge mode (25%-->20%).

-Increased hp and status gain on final boss phase II.

-Fixed trigger self attack not being affected by hack.

-Fixed units shields sometimes persisting after being destroyed.

-Fixed a situation in which context cursor would get stuck in inspect mode after unit destruction.

-Fixed some on-death effects not triggering.

-Fixed more turn timing problems related to decay amp.

-Fixed fighter escorts of recently destroyed units still intercepting incoming bomber escorts.

-Fixed multi-action units not re-targeting if a previous attack completes a boarding action against their target.

-Fixed some visual unit effect timing problems.

-Other small fixes.

-Fixed some typos.

1.0.025 (Launch)

-Added saturation option.

-Cascade now also reduces security by amount of cascade stacks (this happens on damage tick, before security clears hazards).

-Increased Eliminate on some cards.

-Increased recycle location spawn chance.

-Fixed context cursor becoming stuck in inspect mode (?)

-Fixed some problems with unit jump sfx.

-Fixed orbit push effects not updating orbital effects related to moved unit.

-Other small fixes.

-Fixed some typos.

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