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Update notes via Steam Community

New:

  • Reworked aiming with the bow. We've not been happy with how the prediction pathing/arrow pathing is working out. We changed how the projectile path is calculated, on top of adding in some velocity corrections if the target is "strafing" or moving from side to side on the players screen. This means, if the reticle is red, the arrow will attempt to adjust for velocity. Feedback on this change is greatly appreciated.
  • Doubled scaling on Barbed Shot.
  • Added agility scaling to Barbed Shot.
  • Doubled scaling on Triple Shot.
  • Added agility scaling to Triple shot.
  • Doubled scaling on Kill Shot.
  • Added agility scaling to Kill Shot.
  • Doubled scaling on Poison Shot.
  • Added agility scaling to Poison Shot.
  • Doubled scaling on Toxic Volley.
  • Added agility scaling to Toxic Volley.
  • Doubled scaling on Venomous Spread.
  • Added agility scaling to Venomous Spread.
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